The Moon is a planet in AdVenture Capitalist. It was the first alternate planet added to the game, the second being Mars. It costs $1 trillion to start the mission to the Moon.
Once the Moon is unlocked, the player may travel freely between it and the other planets as well as the events through the Mission control tab located in the AdVentures menu. It acts as a second "Earth", with different investments, upgrades, managers, unlocks. These main mechanics found on Earth still work the same way while on the Moon.
Money on the Moon is counted in "Moon Credits", which are represented by an inward curved D with a horizontal line running through it ( ). Moon Credits, like with all other planets, cannot be used on different planets, and are a currency unique to The Moon.
Nothing on the Moon, except for the exchange of Mega Bucks, can affect any other planet.
There are multiple changes which can be observed while playing on the Moon.
Firstly, each Moon investment has different unlock intervals; Moon Shoes, the first business, has unlocks at 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, and finally, 10000. Oxygen Bars, the fifth business, has unlock rewards at 20, 50, 90, 180, 360, 720, 1440, 2880 and 5720. Each business has its own unique unlock pattern, though some appear to be quite similar to one another.
Secondly, each investment's unlock rewards come with unique income multipliers. The most expensive investment, Giant Lasers, gain an incredible ×75 multiplier for each milestone, while Oxygen Bars gain a ×12 multiplier for the first three unlock tiers, but the proceeding unlocks grant multipliers of ×22, ×333, ×4,444 and so on, up to ×7,777,777. Many businesses also have unbelievably high multipliers for later unlocks, such as Werewolves, which, at 3500, gain a astounding ×9876543210 profit multiplier.
Thirdly, no business earns a profit speed bonus by its own unlock tiers. The only way to speed up a business is by earning the "Everything Unlocks", which come at 1, 5, 25, 50, 75, and 100, and so on, increasing at varied intervals.
Businesses on the Moon consist of the following:
|Business||Initial Cost||Coefficient||Initial Time||Initial Profit||Initial Productivity|
|Helium-3 Farm||18,753,525||1.15||180 (3:00)||1.98 million||11,000|
|Cheese Mine||393,824,025||1.13||600 (10:00)||33 million||55,000|
|Amusement Park||8.27 billion||1.17||3000 (50:00)||1.152 billion||385,000|
|Werewolf Colony||173.676 billion||1.11||14400 (4:00:00)||11.067 billion||770,000|
|Giant Laser||1 trillion||1.50||86400 (24:00:00)||332.64 billion||3,850,000|
The Moon is renowned for being very slow paced, with many walls present throughout. It is usually played in small increments, then checked on later to see how much progress was made.
The Moon is dominated by Oxygen Bars quite early on, as the multipliers provided by its unlocks are quite stupendous. After hitting 720 Oxygen Bars, the profit made from this investment will not be surpassed by any others until the player reaches many Sextrigintillions of dollars.
Most of the time in the Moon is spent between 1440 and 2880 Oxygen Bars, composing at least 50% of the time spent playing. During most of this time period, Oxygen Bars will compose more than 99.9% of all profits, up until the point where the player is able to reach 600 Giant Lasers.
The Endgame is usually said to start at around the Quattourtrigintillions, where a massive wall to reach a 1 Quintrigintillion x9 All Profits upgrade is presented. This is followed by a 32 Quintrigintillion upgrade to purchase x3 Oxygen Bar Profit, then 600 Giant Lasers, and finally, the 1 Sextrigintillion x3 Laser Profit Upgrade.
The player should then get above 1 Sexdecillion AI, and purchase the x9 All Profits 500 quindecillion Angel upgrade. This will allowed the player to reach the 100 Sextrigintillion x9 All Profits upgrade, followed by x3 to lasers and then to oxygen bars, and finally, the 500 Sextrigintillion x9 All Profits upgrade, which should give the player enough profits to reach 2880 Oxygen Bars.
This point is known as the endgame even though there's a 5720 Oxygen Bar unlock because the x666,666 profit multiplier for Oxygen Bars is so powerful that it propels the player through the rest of the moon in less than 2 days. Once 2880 Oxygen Bars is reached, the Moon is practically over, as the time it takes to finish the rest of it is so minuscule compared to the amount of time spent in every other area of the Moon, being a measly two days in comparison to what had most likely been months of playtime.
After this point, Amusement parks will quickly take over as the dominant investment, due to a continuous string of x888 multiplier unlocks, leaving it as the dominant investment when the Moon is completed.
The final unlock reached by the player is the 10,000 Moon Shoe unlock. At this point, the Moon is over.
- The Moon is generally completed after Mars but before Earth, though usually falls behind both a little between the quinvigintillions and the duotrigintillions.
- The Moon was originally unbelievably difficult to complete, but the 2.0 update to Adventure Capitalist changed a lot about the Moon, including making it beatable.
- The 4.0 update added Gold unlocks to the Moon, which were unlocked along with specific "# of all" unlocks.
|Gameplay||Businesses · Unlocks (Moon) · Swag (Moon) · Managers|
|Upgrades||Cash Upgrades (Moon) · Angel Upgrades (Moon) · Gold Upgrades|
|Other Planets||Earth · Mars|