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Businesses (also known as Investments) is the core part of earning money in AdVenture Capitalist. Purchasing at least one of a building and clicking on it starts a timer; when the timer runs out, you make the listed amount of money. If you purchase more than one building, it multiplies your earnings linearly; you can increase it further by buying Upgrades or earning Unlocks.

The highest possible number of Businesses you can own is 2,147,483,647, which is the highest 32-bit integer. Buying one more would subtract your money. However, this is much lower for limits in Unity: up to 5,049 Newspaper Deliveries may be bought before the price reaches infinity on the next one. The maximum price is ~179.769 uncentillion or roughly 21024.

Whenever you buy a building, the cost to buy the next increases by the coefficient listed in the table below. For example, your first Car Wash is $720, but your second is $720*1.14, or $829.92. Buying 10 or 100 buildings at once gives no savings; the cost is just the total cost you'd pay if you clicked the buy button 10 or 100 times.

The time required for a building to earn money can seem daunting at first, especially the ten-hour time for the Oil Company. Time required to receive profits is halved at 25, 50, 100, 200, 300, and 400 units of each business type (i.e. if you own 25 Lemonade Stands, the time-to-profit for lemonade stands is halved). It's further halved each time all buildings reach one of those milestones. (That is, if you have 25 of every building, the time for all buildings is cut in half again, on top of the existing reductions from the individual building counts.) If you make it all the way to 400 of each building, even the Oil Company's duration goes by in a flash - about 9 seconds!

Earth Businesses Edit

Business Initial Cost ($) Coefficient Initial Time Initial Revenue Initial Productivity Lvl 100 Coefficient All Lvl 400 Speed
Lemonade Stand 3.738 1.07 0.6 1 1.67 867.72 0.00014
(7142 times/sec)
Newspaper Delivery 60 1.15 3 60 20 1174313.45 0.00073
(1365 times/sec)
Car Wash 720 1.14 6 540 90 490324.24 0.00146
(683 times/sec)
Pizza Delivery 8,640 1.13 12 4320 360 203162.87 0.00292
(341 times/sec)
Donut Shop 103,680 1.12 24 51,840 2,160 83522.27 0.00584
(171 times/sec)
Shrimp Boat 1,244,160 1.11 96
(1:36)
622,080 6,480 34064.16 0.023
(43 times/sec)
Hockey Team 14,929,920 1.10 384
(6:24)
7,464,960 19,440 13780.61 0.09375
(11 times/sec)
Movie Studio 179,159,040 1.09 1536
(25:36)
89,579,520 58,320 5529.04 0.375
(2.5 times/sec)
Bank 2,149,908,480 1.08 6144
(1:42:24)
1,074,954,240 174,960 2199.76 1.5
(Twice every 3 seconds)
Oil Company 25,798,901,760 1.07 36864
(10:14:24)
29,668,737,024 804,816 867.72 9

Notes:

  • The game starts with a single free lemonade stand, and the second stand has a price of 4$. As far as formulas are concerned, the first stand has price equivalent to 4/1.07 ≈ 3.738$
  • "Business" indicates the name of the business you can invest in.

  • "Initial cost" is pretty self-explanatory, it indicates the cost of the first investment in that business. Is multiplied by the coefficient for each subsequent buy (see below)

  • "Coefficient", as already described, is the cost multiplier for each additional investment in the respective business. So, for the Car Wash, each additional investment increases in price by 14% every time. Is a constant for each of the businesses.

  • "Initial time" is the amount of seconds - in parentheses, of hours - the production cycle of the business needs to complete without any bonuses. Initially, for long production cycles, the ideal time to buy new investments is just before the end of the cycle, as the added profit will be reaped in full at their completion. Gets halved at 25, 50, 100, 200, 300, and 400 of each business' investments and is further halved at the same milestones when all businesses reach them. Total amount of production cycle halving happens for 12 times maximum (so the production cycle time can get to be a 1/4096th of the initial one).
  • "Initial revenue" refers to the amount of money each investment for that business makes at the end of the production cycle (see above) without upgrades or bonuses. It multiplies linearly to the amount of investments you have for the business, meaning that the 145th investment for the Bank will add 1,074,954,240 dollars to the total revenue of the business, identical to the sum added by the very first investment - the initial purchase. Gets multiplied by various milestones, including the ones obtainable by investing in the Newspaper business (see the gallery under Unlocks).

  • "Initial productivity" expresses the amount of money the business makes per second without any upgrades or bonuses for the revenue nor for the production cycle speed. Revenue / Production Cycle Time.

  • To calculate the price of a business, use the following equation where n = the total number of businesses after purchasing. Summation(Initial Cost * (Coefficient)^(n-1)
  • Maximum number of investments bought before exceeding 21024 (about 179.769 uncentillion). Values higher than this will result in an infinite price. Investments obtained that sacrifice Angel Investors are excluded.
    • 10,470 Lemonade Stand
    • 5,049 Newspaper Delivery
    • 5,366 Car Wash
    • 5,733 Pizza Delivery
    • 6,161 Donut Shop
    • 6,666 Shrimp Boat
    • 7,273 Hockey Team
    • 8,015 Movie Studio
    • 8,943 Bank
    • 10,136 Oil Company

More Coefficients

Business Base Coefficient x10 Coefficient x100 Coefficient 10>50 Multiplier
Lemonade Stand 1.07 1.97 868 29.1
Newspaper Delivery 1.15 4.05 1,174,313 353.7
Car Wash 1.14 3.71 490,326 259.0
Pizza Delivery 1.13 3.39 203,163 186.9
Donut Shop 1.12 3.11 83,522 137.4
Shrimp Boat 1.11 2.84 34,064 99.9
Hockey Team 1.10 2.59 13,781 72.7
Movie Studio 1.09 2.37 5,529 53.8
Bank 1.08 2.16 2,200 39.7
Oil Company 1.07 1.97 868 29.1

Explanation:

  • The Base Coefficient is how much more expensive the next building is compared to the current. So if one Movie Studio costs $10 million, then the next Movie Studio will cost 1.09 * $10 million = $10.9 million.

In practice, this coefficient is not very useful - it tells you that Newspapers become expensive a lot more quickly than Lemonade / Oil, but if you're buying one business at a time the numbers don't increase very quickly either way.

  • The x10 Coefficient is how much more expensive the next ten buildings are compared to the current ten. So if ten Movie Studios cost $100 million, buying ten more would cost an extra 2.37 * $100 million = $237 million.

This coefficient is very useful if you're buying businesses ten at a time and want to estimate how much you'll need to spend before a major upgrade. For example, say you have 470 lemonade stands, and you want 500, and ten Lemonade Stands cost $3.337 quadrillion. Then you know to get thirty Lemonade Stands, you need $3.337 quadrillion + (about 2) * $3.337 quadrillion + (about 2*2) * $3.337 quadrillion = (about 7) * $3.337 quadrillion = about $23 quadrillion. The actual amount is $22.697 quadrillion, so we're pretty close.

  • The x100 Coefficient is how much more expensive the next one hundred buildings are compared to the current one hundred. So if one hundred Movie Studios cost $1 billion, the next one hundred would cost $5.529 trillion.
  • The 10>50 Multiplier is how much 50 buildings cost, compared to how much 10 cost. So if ten Movie Studios cost $100 million, then buying 50 would cost 53.8 * $100 million = $5.38 billion. This is very useful for estimating upgrades that aren't even 100's.
  • Calculating the total cost of N number of buildings: (Initial Cost * (1 - CoefficentN)) / (1 - Coefficient). For example, calculating total money spent on oil rigs after purchasing the 100th one: ($25,798,901,760 * (1 - 1.07100)) / (1 - 1.07) = $319,433,276,243,943. Or 100 Oil rigs cost a little over 319 Trillion dollars. This is known as a finite geometric series. Wikipedia page on geometric series: http://en.wikipedia.org/wiki/Geometric_progression#Geometric_series

Moon Businesses Edit

Moon Businesses Initial Cost Coefficient Initial Time Initial Revenue Initial Productivity
Moon Shoe 5 1.05 2 1 0.5
Gravity Booth 105 1.21 7 21 3
Payday Clone 2,929 1.07 28 2,001 71.46
Moon Express 42,525 1.19 2 376 188
Oxygen Bar 493,025 1.09 45 98,820 2,196
Helium-3 Farm 18,753,525 1.15 180
(3:00)
1,976,400 10,980
Cheese Mine 393,824,025 1.13 600
(10:00)
32,940,000 54,900
Amusement Park 8,270,304,525 1.17 3000
(50:00)
1,152,900,000 384,300
Werewolf Colony 173,676,395,025 1.11 14400
(4:00:00)
11,067,840,000 768,600
Giant Laser 1 trillion 1.50 86400
(24:00:00)
332,035,200,000 3,843,000
  • Maximum number of investments that can be bought
    • 14,514 Moon Shoe
    • 3,699 Gravity Booth
    • 10,372 Payday Clone
    • 4,019 Moon Express
    • 8,084 Oxygen Bar
    • 4,958 Helium-3 Farm
    • 5,645 Cheese Mine
    • 4,375 Amusement Park
    • 6,553 Werewolf Colony
    • 1,682 Giant Laser

More Coefficients

Business Base Coefficient x10 Coefficient x100 Coefficient
Moon Shoe 1.05 1.63 132
Gravity Booth 1.21 6.73 190 million
Payday Clone 1.07 1.97 868
Moon Express 1.19 5.69 35.9 million
Oxygen Bar 1.09 2.37 5529
Helium-3 Farm 1.15 4.05 1.17 million
Cheese Mine 1.13 3.39 203,163
Amusement Park 1.17 4.81 6.59 million
Werewolf Colony 1.11 2.84 34,064
Giant Laser 1.50 57.67 407 quadrillion

Mars Businesses Edit

Business Initial Cost Coefficient Initial Time Initial Revenue Initial Productivity
Red Dirt 0.05 1.01 0.5 0.011 0.022
Marsies 1 1.03 3 1 0.333
Men 1,234 1.05 9 4321 480.111
Buggles 23,000,000 1.07 32 4,007,310 125,228.5
Heck Portal 49,000,000,000 1.11 64 (1:04) 518,783,295 8,105,989
Ambassadors 77 trillion 1.04 4 500,634,321 125,158,580
Brain-cation 5 quadrillion 1.07 18 7,543,177,325 419,065,407
LiFE Pod 1 quintillion 1.09 42 69,263,532,485 1,649,131,726
Terrorformer 13 septillion 1.25 43200 (12:00:00) 99,760,273,916,482,500 2,309,265,599,918


More Coefficients

Business Base Coefficient x10 Coefficient x100 Coefficient
Red Dirt 1.01 1.10 2.70
Marsies 1.03 1.34 19.22
Men 1.05 1.63 131.5
Buggles 1.07 1.97 867.72
Heck Portal 1.11 2.84 34,064
Ambassadors 1.04 1.48 50.5
Brain-cation 1.07 1.97 867.72
LiFE Pod 1.09 2.37 5,529
Terrorformer 1.25 9.31 4.909 billion

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